![]() ![]() Getting a snake minigun will fill the stage with snakes, and the game changes to who can get eaten slower. Shooting long floppy snakes that will wrangle themselves around you and overwhelm you to a slow death. There are also variations on the weaponry with snakes, yes snakes. Shooting a shotgun will toss you around wildly but a bazooka will send you flying off the screen to your death. Each is hard to master, with aiming being on the right stick and having cartoonish weight to the shots. There are a wide swath of guns that range from pistols to full bazookas. Winning is being the last stick figure standing, whether knocking your friends off screen to their death or taking their health to zero. Spears give your hits extra range and the knife lets you use a dash attack. Punches are wild and hard to control, which is okay as very quickly, weapons are dropped into the field. The players have health pools but they are not shown which heightens the intensity. Once you’ve established your randomly generated colored stick figure, you’re placed in a flat platforming arena to battle it out. The controls are simple enough that anyone can jump in and get the hang of it, which is good as there isn’t a tutorial at all. After that there’s a grab/attack and a block that has a cooldown to prevent constant blocking. There’s a regular jump, double jump and even a wall jump to expand upon your movement options. The stick figures are well animated with floaty jump physics. The players each get a stick figure character. The aim is to kill your friends, but the game has such a rapid turnaround that it’s hard to get mad when the action just keeps rolling.
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